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Alexander0827

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A member registered Apr 19, 2017

Recent community posts

The game is great. You can going back and re-visit some of the random events, especially merchants which are important. You will know how to spin right at floor 0. The instruction of buff and debuff is clear.

Yet the update is also making it notoriously challenging.

  • EXP: 
    • The experience gaining is much slower, I don't even have a full backpack when reaching floor 9, which will not happen in early beta.
  • Merchant: 
    • They now only accept a certain amount of selling (and they do not show the quota), which limits me from changing playing style. This also means you need to take the gambit of "high-value item consuming space" and "lose money because you didn't keep the rare item".
  • The mobs:
    • The final boss is much much harder than the boss before. (High HP + spike + rage) means you can only go a full burst and kill ASAP or endure and grind the boss's HP away. Even having ~70 HP by buying 5-HP boosts and a rare herb (+3 HP), you can still die in second attack.
    • I often die at floor 4, mobs can stat to deal 20+ damage at floor 2, much earlier than old version.
  • RNG: the biggest enemy
    • I faced a run which I see my first merchant at floor 7.
    • In another run I met 2 forge, only to find out that they only provide shield upgrade when I had never picked up a shield.
    • If you cannot get healing consumables in a row, you are going to die very soon, especially floor 2+.
    • The archer kit  and uncommon items from Matthew are ... sometimes horrible.